Course ID EI0020120173
Course Title IT in Education e-Learning Series: “Hello, Kodu!” – Game Programming for Developing Students’ Creativity and Problem-solving Skills by Use of Kodu
Organising Division Education Infrastructure Division
First Issue Date and Time 2012/05/04 17:34
Latest Issue Date and Time 2012/05/31 16:40
Events(s)
 Event (ID)   Session   Date   Time   No. of Hours   Venue   Speaker(s) / Facilitator(s)   Max. no. of participants 
 AA 
(Full)
  2012/06/16 (Sat)    10:00 - 12:00    2.0    Room E418, 4/F, East Block, EDB Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong
(Exit E, Kowloon Tong MTR Station)  
 Mr CHING Chi-cheung of Hong Kong & Macau Lutheran Church Primary School and Mr Frankie TAM of Hong Kong Digital Game Based Learning Association   30 
 AB 
(Full)
  2012/07/03 (Tue)    14:30 - 16:30    2.0    Room E418, 4/F, East Block, EDB Kowloon Tong Education Services Centre, 19 Suffolk Road, Kowloon Tong
(Exit E, Kowloon Tong MTR Station)  
 Mr CHING Chi-cheung of Hong Kong & Macau Lutheran Church Primary School and Mr Frankie TAM of Hong Kong Digital Game Based Learning Association   30 
 Event (ID)   Session   Closing date for   Remark 
 Applicant   Recommending / Approving Officer 
 AA 
(Full)
 1   2012/06/06   2012/06/07   This is a new programme.
Event Code: SIT11137
This is a basic workshop about learning and teaching of Kodu game-programming.  
 AB 
(Full)
 1   2012/06/21   2012/06/22   This is a new programme.
Event Code: SIT11138
This is a basic workshop about learning and teaching of Kodu game-programming.  
Participant Group Junior Secondary School Technology Education and Computer Teachers 
Background Kodu is a free visual game programming tool. There is no need for user to memorize and type codes but construct programs by using visual elements.Thus, developing students’ creativity and problem-solving skills can be focused. Games are designed in a 3D simulation environment which can be run and played in the video game console.
 
Objective(s) This course aims to:
1. introduce game-programming tool Kodu; and
2. introduce strategies on developing students’ creativity and problem-solving skills by game programming.
 
Programme Description 1. Introduce and hands-on practice on use of Kodu in game programming;
2. Share experience on developing students’ creativity and problem-solving skills;
3. Share experience on conducing game programming projects and activities in schools;
4. Introduce resources related to Kodu and game programming in the Depository of Curriculum-based Learning and Teaching Resources; and
5. Questions and answers.
 
Language Medium Cantonese Supplemented with English  
CPD Elements for Teacher
CPD Mode: Structured Learning
CPD Hours: 2.0   Hour(s)
Domain: I. Teaching & Learning
Content Area Information Technology in Education (V)
Attendance required for successful completion 100 %  Training & development data will be revealed in Teacher's Personal Profile in e-Services Portal upon successful completion.
Enrolment
Enrolment Method: Web enrolment
Number of Nominees from Each School/Unit: 3
Requiring School Priority: Yes
Maximum No. of Event(s) selectable: 2
First-Come, First-Served: Yes
Evaluation Paper evaluation  
Enquiry
Contact Person(s): (1) Course Content: Mr LI War-key / (2) Enrolment: IT in Education Section
Enquiry Telephone No: (1) 3698 3055 / (2) 3698 3579
Email Address: (1) liwarkey@edb.gov.hk / (2) ite-training@edb.gov.hk
Remarks 1. Heads of schools are requested to submit the online application to the Information Technology in Education Section on or before the closing date of nomination. Nominations will be processed on a first-come-first-served basis whereas considerations will also be given to allow more schools to participate. Prior application is required and walk-ins will not be entertained.

2. Accepted applicants and the respective school heads will be notified through the e-Services Portal Account 7 days before the respective event commencement under normal circumstances. Successful applicants attending the course should bring along their notification letters for the course and are advised to use public transport. No parking space is available at the venue. The accepted applicants, who cannot attend the course, are required to contact course organiser at least 3 working days before the event commencement.

3. Rejected applicants and the respective school heads will also be notified through the e-Services Portal Account 3 days before the respective event commencement under normal circumstances.

4. In the event of public announcement by the Education Bureau that all schools are to be closed as a result of adverse weather conditions (e.g. tropical cyclone or rainstorm), the course scheduled on that session (A.M. or P.M.) will be cancelled.

5. Being late or early leave for more than 30 minutes without prior consent will not be counted as achieving 100% attendance.

6. Details of IT in Education Professional Development Programmes for teachers can be accessed at the IT in Education Section's website: http://www.edb.gov.hk/index.aspx?nodeID=2287&langno=1 .