|Course Title||IT in Education e-Learning Series: “Hello, Kodu!” – Game Programming for Developing Students’ Creativity and Problem-solving Skills by Use of Kodu|
|Organising Division||Education Infrastructure Division|
|First Issue Date and Time||2012/05/04 17:34|
|Latest Issue Date and Time||2012/05/31 16:40|
|Participant Group||Junior Secondary School Technology Education and Computer Teachers|
Kodu is a free visual game programming tool. There is no need for user to memorize and type codes but construct programs by using visual elements.Thus, developing students’ creativity and problem-solving skills can be focused. Games are designed in a 3D simulation environment which can be run and played in the video game console.
This course aims to:
1. introduce game-programming tool Kodu; and
2. introduce strategies on developing students’ creativity and problem-solving skills by game programming.
1. Introduce and hands-on practice on use of Kodu in game programming;
2. Share experience on developing students’ creativity and problem-solving skills;
3. Share experience on conducing game programming projects and activities in schools;
4. Introduce resources related to Kodu and game programming in the Depository of Curriculum-based Learning and Teaching Resources; and
5. Questions and answers.
|Language Medium||Cantonese Supplemented with English|
|CPD Elements for Teacher||
|Content Area||Information Technology in Education (V)|
|Attendance required for successful completion||100 % Training & development data will be revealed in Teacher's Personal Profile in e-Services Portal upon successful completion.|
1. Heads of schools are requested to submit the online application to the Information Technology in Education Section on or before the closing date of nomination. Nominations will be processed on a first-come-first-served basis whereas considerations will also be given to allow more schools to participate. Prior application is required and walk-ins will not be entertained.
2. Accepted applicants and the respective school heads will be notified through the e-Services Portal Account 7 days before the respective event commencement under normal circumstances. Successful applicants attending the course should bring along their notification letters for the course and are advised to use public transport. No parking space is available at the venue. The accepted applicants, who cannot attend the course, are required to contact course organiser at least 3 working days before the event commencement.
3. Rejected applicants and the respective school heads will also be notified through the e-Services Portal Account 3 days before the respective event commencement under normal circumstances.
4. In the event of public announcement by the Education Bureau that all schools are to be closed as a result of adverse weather conditions (e.g. tropical cyclone or rainstorm), the course scheduled on that session (A.M. or P.M.) will be cancelled.
5. Being late or early leave for more than 30 minutes without prior consent will not be counted as achieving 100% attendance.
6. Details of IT in Education Professional Development Programmes for teachers can be accessed at the IT in Education Section's website: http://www.edb.gov.hk/index.aspx?nodeID=2287&langno=1 .